Flying Carpet over Mosaics


Flying Carpet over Mosaics


For 6 to 20 years. Up to 20 participants in groups of 2 to 5

The workshops :

The mosaic adventure : This game introduces participants to the history and techniques of mosaics. This general knowledge is essential for the other workshops in the kit.

Mosaics over time : A timeline of the history of mosaics, enabling participants to understand how this art form has evolved over the ages.

History without words, scenes from everyday life and mythology in mosaics : Designed in the same way as the famous game of forbidden words (Taboo) or charades, the workshop uses creativity to get participants to guess scenes from Roman mosaics. The game can be adapted to suit the age of the participants.

Treasure hunt : The participants search for treasure by taking on the challenges of three characters: the restorer, the archaeologist and the tesserae of the mosaic.


This kit gives children and teenagers the chance to discover the art and history of mosaics. Using the texts and materials provided, participants are invited to carry out a series of activities that take a closer look at Mediterranean, and more specifically Alexandrian, mosaics.It is designed to be used by non-specialist activity leaders. It can be used by leisure centre staff, or by librarians as part of cultural events. The kit can also be used in schools, for children in primary and secondary school classes, based on school curricula (primary and preparatory classes in Egypt). It offers teachers the opportunity to present the historical, technical and artistic aspects of mosaics.


Learning objectives

  • Encourage teamwork by pooling knowledge between groups
  • Create a cultural opening for the public through the chosen story
  • Develop children's autonomy in the selective search for information
  • Raising public awareness of Mediterranean heritage
  • Embracing a shared ancient history and identity

The activity

The workshop takes place in two or three stages: introduction to the workshop; completion of each workshop (50 minutes); story told by the activity leader (15 minutes); screening of a film related to the activity (30 minutes).